Traveller-digest     Tuesday, October 12 1999     Volume 1999 : Number 1195



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Does anyone play these games?
Re: Jump Technology
Re: Does anyone play these games? 
Re: Traveller-digest V1999 #1185 
Norwegian Wood (Was: Re: Hmmmm)
Re: Jump Technology (was RE: Annic Nova)
Re: Bigger ammo clips
Unsubscribing
[BITS] BITS Task System
SEC: UNCLASSIFIED Was Re: GURPS errata now Graffiti
Re: SEC: UNCLASSIFIED Was Re: GURPS errata now Graffiti
Re: Spraying near-c-rocks-B-gone liberally
Re: GURPS errata
Re: Many guns II 
RE: Firing two guns at once
Tracers (was: Ammo Conservation)
WBH vs GS/GC (revisited)
RE: Does anyone play these games?
RE: FFW players out there?
RE: The elusive Feudal Technocracy & the Rebellion 
RE: The elusive Feudal Technocracy & the Rebellion 

----------------------------------------------------------------------

Date: Mon, 11 Oct 1999 22:59:22 -0700
From: Kristian Miller <travellerne@3rd-imperium.com>
Subject: Re: Does anyone play these games?

I've played "Invasion Earth" and "Azhanti High Lightning" with 
face-to-face opponents--just not recently.  

Is anyone in the San Francisco Bay Area interested in face-to-face 
play?  I have a house with a fully stocked game room if we need a 
place to play.

Kristian 

Luther Martin wrote:
> 
> You are probably not alone in having no group to play with. What we need is
> a volunteer to either attempt running a play-by-email version of a Traveller
> adventure or one on the GDW Traveller games (preferably Fifth Frontier War -
> the best of them all as well as being easy to adapt to email). This could be
> very challenging, since you would need to make major changes in *stuff* to
> make it work by e-mail. Is anyone out there up to this challenge?
>

------------------------------

Date: Mon, 11 Oct 1999 22:57:00 -0700
From: "Justice Hypercleats" <eris@sierratel.com>
Subject: Re: Jump Technology

> ...and if Benyamene' doesn't have it up on a web page, all he
> need do is send the text on to Freelance Traveller, and I'll find
> someplace for it.

I was OK with posting the appropriate clip to the list, but as it is not my
campaign, I don't feel I have the authority to submit it to someone else's
site. I believe the author is on this list though. The Near Earth Campaign
is a wonderful site to visit if you haven't yet, thick with texture and
content. I have only browsed, but what I saw was great. I am still tweaking
my page, and someday the links, which will include one to TNEC, will be all
orderly, but Real Life(tm) has some of my time too.

Somewhat more tidy:
http://www.sierratel.com/aum/BZAT/
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Tue, 12 Oct 1999 02:03:32 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Does anyone play these games? 

> I've played "Invasion Earth" and "Azhanti High Lightning" with 
> face-to-face opponents--just not recently.  
> 
> Is anyone in the San Francisco Bay Area interested in face-to-face 
> play?  I have a house with a fully stocked game room if we need a 
> place to play.
> 
> Kristian 

Any relationship to Marc Miller?

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 12 Oct 1999 02:04:37 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Traveller-digest V1999 #1185 

> >ObTrav : A deralict spaceship is found submurged underwater, from the
> >Interstellar Wars. The hulls are fine, but the nuclear missiles have
> >rusted to critical state, and need to be removed before damaging the
> >enviroment (booms, radiation el at)
> 
> The /Mae Lee/ which I've talked about before, spent four years on
> the bottom of a lake between the time it was "liberated" from the
> Zeristu and the time Akus Moby raised it and sneaked it out of their
> territory.  You know, I'd like to write that story up as an
> adventure one of these days. <g> 

That would be interesting to see.

Just don't ask me to *play* it for awhile, ok??

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 12 Oct 1999 16:05:58 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Norwegian Wood (Was: Re: Hmmmm)

Dear Folks -

John "Black ICE" Groth asked:
>Sorry for drifting off-topic so quickly, but this anecdote reminds me of
>a D&D filk I heard once:  "No-Ego Wood" (to the tune of "Norwegian
>Wood").  The first lines went:
>
>I once had a sword
>Or should I say, it once had me
>
>Does anyone here have the rest of the lyrics to this filk?

Off the top of my head, this is it (from Niven's "Dream Park"):

     I once had a sword
     Or should I say, it once had me.
     I just picked it up,
     Oh what a sword, it was plus-3.
     Its ego was 12,
     A fact of which I wasn't aware.
     And when I tried to leave
     I found that the sword didn't care, oh!

     I walked through the halls
     Wasting my time, nothing to find.
     Then, I turned a corner
     And then I said, "Oh no - undead!"
     The thirty-two wights saw me coming
     And started to laugh.
     And I closed my eyes as my sword started hewing a path.

     And when I awoke,
     I was alone, that sword had flown.
     Now, I use a club,
     Isn't it good, no-ego wood!

- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Mon, 11 Oct 1999 23:10:08 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Jump Technology (was RE: Annic Nova)

>        Wow.  Thats an accolade.  Thanks much, Ben*.

You did all the work dude, I just appreciate it. You are most welcome.

------------------------------

Date: Mon, 11 Oct 1999 23:20:18 -0700
From: "James W. Lindsay" <jlindsay@home.com>
Subject: Re: Bigger ammo clips

Any opinions on the helical magazine design by Calico?  AFAIK they make a
.22 LR and a 9mm pistol, both available with magazines holding 100 rounds.
Very compact, but slow to load and you still have a heavy, bulky weapon.
I've seen them depicted in a few low-budget movies ("I Come In Peace" was
one of them, IIRC).

The .22 LR version would be cool though, considering the extreme low cost
of such ammunition.  59 ounces fully loaded...

Here's a link showing the 9mm version (w/ 50 round magazine mounted
horizontally above the pistol grip).  As you can see, it is a *very* bulky
pistol.  The 100 round magazine would be twice as long.

http://www.radiks.net/~srm/forsale/pistols/calico-liberty3.jpg



James W. Lindsay            Vancouver, British Columbia, Canada
"http://members.home.net/jlindsay"        ICQ:7521644 (Sharkey)

"Hey, Worf! I hooked Data up to a Modem... wanna see?" -- Riker

------------------------------

Date: Mon, 11 Oct 1999 22:49:39 -0800
From: Peter Newman <pnewman@gci.net>
Subject: Unsubscribing

I am unsubscribe from the TML, after having been 
subscribed for 4+ years, because I do not have time for 
it do to grad school.  I have enjoyed the list & hope to
resubscribe in May. Good bye. - Peter Newman
	pnewman@gci.net

------------------------------

Date: Mon, 11 Oct 1999 23:15:57 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: [BITS] BITS Task System

Robert Prior <robert_prior@sympatico.ca> wrote:

>The first system (a task system, in Traveller terminology) is used during a
>game. The second is used during character generation. Both are useful.
>Traveller has the first. GURPS has the second. Now if someone could convert
>the MT/TNE/T4 task difficulties to some easy-to-remember type of GURPS
>skill roll mod, then GT could have both.

Is this what you were thinking of?

___________
BITS Level		MT		T4.1		GT Target mod
Easy		Simple		Easy		+6
Average		Routine		Average		+3
Difficult		Difficult		Difficult		0
Formidable	Difficult		Formidable	-3
Staggering	Formidable	Staggering	-6
etc		etc		etc		etc

This extract copyright BITS UK Limited (c)1999.
___________
Dom
BITS webmaster

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Tue, 12 Oct 1999 15:29:52 +1000
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED Was Re: GURPS errata now Graffiti

>
>
>Has anyone else on the list noticed that the Ine Givar pictured on page 39
of GT
>can't spell their own name?
>Is this a boob?


Graffiti "artists" are rarely good spellers. ;-)

============================================================================
====
Pete
j_pete@bellsouth.net <mailto:j_pete@bellsouth.net> 


Case Example. In letters many feet high in bold black paint;

'I AM THE ANGLE OF DEATH'

Personally I blame spell checkers. 


Michael 

------------------------------

Date: Tue, 12 Oct 1999 01:11:35 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: SEC: UNCLASSIFIED Was Re: GURPS errata now Graffiti

> 'I AM THE ANGLE OF DEATH'

I wonder how many degrees that would be?

------------------------------

Date: Tue, 12 Oct 1999 04:38:10 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Re: Spraying near-c-rocks-B-gone liberally

Craig Berry wrote:

>We've been through this a zillion times, and unfortunately
>there's no way (short of getting rid of t-plates) to explain the
>Traveller universe as presented *not* having experienced
>numerous, well-known near-c rock incidents.  It's one of those
>things (like the energy/momentum problems underylying t-plates,
>which is in fact the root cause of this dilemma) that you (the
>GM) simply need to handwave out of existence to make the
>official Traveller universe work.  Conversely, you can either
>ban t-plates (a la TNE) or accept near-c rocks, and get a
>notably different universe.

>Trust me, there is *no way* to make t-plates and Imperial
>military history as stated work consistently.  A handwaved ban
>on near-c rocks is the only solution.

Such pessimism. I wasn't around for the first (zillion - 3)
rounds so I don't know how near-c people were driving their
rocks, but back in August I applied a little calculus to the
definition of kinetic energy and posted (IMHO) a quite
respectable handwave.  It met with deafening silence then, but
here it is again.

The power rating for T-Plates is the maximum power used for
design purposes. Each drive has a V rating of (G-rating times 100
km/sec).  At velocities below this, T-plate drives have the rated
acceleration, but use less than maximum power.  At higher
velocities, they use the rated power, but acceleration drops off
to remain inversely proportional to the velocity. 
This means, for instance, if a 1-G ship is going less than 100
km/sec, its maximum acceleration is still 1 G, and it is not
operating at full power. On the other hand, a 2-G ship going at
1000 km/sec (5 times its V rating) at full power can produce a
maximum acceleration of 1/5 its G rating, or 0.4 G)

This amendment isn't overly complicated and it lets you have T-
Plates and conservation of energy, too. Going up to 1% c is
almost routine for 6-G ships, but it's a lot harder to go much
faster, or to do with slower ships. A rock with 6-G thrusters attached
needs about the width of the solar system and several months to get up to
about 5% c.

 

------------------------------

Date: Tue, 12 Oct 1999 23:10:17 +1300
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Re: GURPS errata

From:           	Graeme_Batho@agd.nsw.gov.au
Date sent:      	Tue, 12 Oct 1999 10:17:44 +1000
 
> Has anyone else on the list noticed that the Ine Givar pictured on page 39
> of GT can't spell their own name? Is this a boob?

From the TNS dated 154-1124 commenting on an Ine Givar demonstration at
Rhylanor University:

"After chanting and handing out leaflets reading, "The Moment for Democrasy 
[sic] Is Now!" The demonstration disbanded peacefully."

So apparently, no they can't spell.


Andrew etc
Homepage http://users.netaccess.co.nz/amv/
Traveller http://www.downport.com/amv/
 "What do you expect from a species who's females are
 always in heat" Ko of the Ilui clan on Humans and honour

------------------------------

Date: Tue, 12 Oct 1999 23:10:17 +1300
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Re: Many guns II 

To:             	traveller@lists.imagiconline.com
From:           	"Keven R. Pittsinger" <jamstar@accesstoledo.com>

> > And you can't hit anything with an AK anyway, so why bother ;)
>
> Depends on who made it.  The Czech made ones were pretty good.  The Russian 
> made ones depended more on which factory turned them out and on what day they 
> were made.  The Chinese versions were even more flighty.  I wouldn't even 
> wanna *LOOK* at an Afghani monkey copy let alone shoot it.

Try the Finnish ones. Excellant weapons and with artic trigger guards.


Andrew etc
Homepage http://users.netaccess.co.nz/amv/
Traveller http://www.downport.com/amv/
 "What do you expect from a species who's females are
 always in heat" Ko of the Ilui clan on Humans and honour

------------------------------

Date: Tue, 12 Oct 1999 11:51:06 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: Firing two guns at once

Sword Worlder wrote:
> From: Benyamene' ZeAbe' Akella <xrp@sierratel.com>
> > > The one that got me thinking was the comment about dominate
> > > eye and hand.  See, I'm very righthanded, but left eye
> > > dominate.
> >
> > That post intrigued me as well, Jesse was the author, wasn't
> > he? How common is this cross-dominance? I have never heard of
> > such a thing, but it brought
>
> Yo, right-handed, left-eyed dude here.  Mine is due to an
> astigmatism in my right eye that caused me to rely on the left
> one (or so they said in school).  The sight problem wasn't
> caught until the sixth grade, but I was set in my ways by then.
> One thing it does cause trouble with is baseball batting.  The
> cross-dominance makes it very hard for me to hit right-handed
> if I "keep my eye on the ball".  I hit the ball more often
> batting left, but very little power.  I learned to switch up
> depending on what kind of hit was needed at the time.

I'm also right-handed, left-eyed.  No apparent reason for  it  in
my case, that's just the way I'm wired.  What it means is that  I
am a completely crap shot with a rifle (kept closing my right eye
when squinting down the barrel held right handed, then missed  by
miles) yet I'm significantly better than average with  a  handgun
held in 2-handed grip (or was until my  government  decided  that
"only evil people want to shoot handguns" and banned them 8-(  )

The baseball batting aspect is interesting:  I was crap at small-
ball games as well (cricket, baseball, etc).  Didn't occur to  me
to try left handed batting ... I'll experiment.



Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Tue, 12 Oct 1999 11:54:59 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: Tracers (was: Ammo Conservation)

Shadow wrote:
> Doug can probably give a better answer, but as far as I know, a
> tracer is a normal round with a *small* hollow in the base opf
> the bullet. The hollow is filled with the same sort of stuff
> you use in colored flares. It doesn't have to be a lot, because
> you don't really *care* if it burns more than second or two. 
>
> So it should pentrate as normal. With a slight chanche of igniting
> anything flammable it lodges in (like a kevlar vest :-)

Hmmm ... what about gauss weapons: could they have tracer ammo?

Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Tue, 12 Oct 1999 06:07:51 -0500
From: Jason Kemp <flynn1@flash.net>
Subject: WBH vs GS/GC (revisited)

Stuart,

Here's the WBH vs GS/GC info you'd requested earlier.  I finally dug it up
from my archives here at home.  Hope this helps in the development of your
latest and greatest!  :)

Keep up the great work,
Jason

Date: Thu, 31 Dec 1998 08:40:47 -0600 (CST)
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us>
Subject: WBH vs GS/GC (long)

To all Scouts and World-Builders interested,

In the WorldBuilding thread, someone requested some information
comparing WBH and GS/GC.  In response to that request, I ran a quick
comparison of MT's WBH (World Builder's Handbook) vs CT's GS (Grand
Survey) and GC (Grand Census).  This is what I found out.

Most of the general material is very similar, although WBH changes
some of the wording and formats (sidebars, bulleted lists, outlines.)
 Beyond these general differences, I found the following:

The Donosev Survey Vessel is detailed under High Guard stats in GS 
and MT stats in WBH.  Also, some slight cosmetic differences in 
deckplans exist, but the layout remains the same.

As Extended System Generation is part of the normal MT system
generation procedures, all WBH utilize the Scouts formulas,
presented in a much more structured format using outlines.  GS and
GC offer Basic system generation alternatives.

Under Size-Related Details:

In determining Planet Density, WBH defines Heavy Core as a Core Type, 
achieved on a modified 1- on the Core Type Table.  The relavent 
densities for this type are (3d6):

3   1.10
4   1.15
5   1.20
6   1.25
7   1.30
8   1.35
9   1.40
10  1.45
11  1.50
12  1.55
13  1.60
14  1.70
15  1.80
16  1.90
17  2.00
18  2.25

Rotation Period:  To further define rotation periods expressed as 
days, WBH adds (1d6-3) X 4 hours, while GS adds 1d6 X 4 hours to the 
base rotation.

Seismic Stress Factor:  Heavy Core mods are 1d6-2.

WBH also adds the following under Size-Related Details that is not 
covered by GS:

*Gas giant UWP size generation, with a UWP table for both small (2d6) 
and large (3d6) gas giants.  These UWP size values enable primary 
calculations of mass from the density table, and satellite orbital 
period and rotation, for mainworlds that are satellites of gas giants 
in Habitable Zones.

*Asteroid/Planetoid Belt Profile generation (pg 61, WBH:  includes
Predominate Body Diameter, Max Body Diameter, Predominate Zone Type,
Zone Composition Tables, Belt Orbit Width and Belt Profile Notation)

Under Atmosphere-Related Details:

WBH determines Type F Atmosphere Surface Atm Pressure as a roll under 
the Thin column, minus 0.20 atm.  The referee just chooses one under 
GS.

WBH has a very easily utilized presentation of the Scouts Surface 
Temp calculations, and includes reference tables as needed.

WBH Resource information is slightly changed from GS:

*Heavy Core type has been added to the density sections of the 
Natural Resources and Processed Resources tables. 

*Terrain was removed from the Resource tables under WBH.  Density no 
longer effects Manufactured Resources under WBH.

*Under Natural Resources, Petrochemicals changed to Compounds.

*Under WBH, Processed Resources defines:  Agroproducts, Metals, 
Non-Metals.

*Under WBH, Manufactured Resources defines:  Parts, Durables, 
Consumables, Weapons.

*NEW to WBH:  Information Resources, which defines:  Recordings, 
Artforms, Software, Documents.

*Some DM differences between GS and WBH based on differences in 
Resource types between the two.  All of WBH Resource info is on pg 
71, WBH.

GC includes a means of determining the presence of a minor race on 
worlds with native evolved life.  (3d6: 17+, DM+3 if Pop 6+.  If a 
minor race is present, then it is a minor human race on a second 3d6 
roll of 15+)  WBH does not have a method to determine the presence 
of a minor race.

Under Technology Profile:

The Energy Lower Limit for WBH is High Common TL/2; under GC, it is 
Upper Limit - 5.

The Communication TL Base in WBH is Computer/Robotics TL; under GC, 
it is the lower of Computer/Robotics TL or Energy TL.

The Medical TL Base under WBH is the Computer TL; under GC, it is the 
High Common TL.

The Environmental TL Base for WBH is the High Common TL; while under 
GC, it is the Energy TL.

Under the generation of the Space Transport TL, GC states that if the 
starport type is X, then the TL=Space Transport Lower Limit.  WBH has 
no such indicator.

There were probably more differences, but that's all I could find on 
short notice.  I hope this helps out.

In Service,
Jason

------------------------------

Date: Tue, 12 Oct 1999 12:58:37 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: Does anyone play these games?

Luther Martin wrote:
> A general question, prompted by the replies to my posting about
> the FFW game. Does anyone actually <em>play</em> these games
> (FFW, IE, AHL, etc) anymore, or do people just put the box on a
> shelf and look at it aperiodically?

Once tried to play 5FW (or FFW) round a friend's house ...  after
4 hours sorting out the counters and setting up it was time to go
home.  Now I just put the box on the shelf ...

Actually, 5FW is a source of background info (quick: name a Sword
Worlds admiral without referring to 5FW) ... I use  the  squadron
defense factor as a count of the number of capital ships present.

Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Tue, 12 Oct 1999 13:22:12 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: FFW players out there?

Luthur Martin wrote:
> To any Fifth Frontier Way players out there, what do you think
> of the potential for this game to be automated, so that it
> could be played either player to computer or by e-mail? What
> elements require immediate player interaction and would degrade
> the game if removed or modified?

This one's on  my  list  of  things-to-do-which-I-never-do.  I've
often thought of running 5FW as a PBeM.  The way I'd want  to  do
it is have each admiral played by a different player (downside is
some players have to wait until late in the game before  becoming
involved) and replacing the planning  factor  with  proper  time-
delayed intelligence (only know what's in system  with  you  now,
and within 4 hexes a week ago).  Combat could be handled  with  a
comprehensive set of standing orders.



Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Tue, 12 Oct 1999 13:48:40 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: The elusive Feudal Technocracy & the Rebellion 

Peter Newman wrote:
> Instead IMTU Sirim is owned & run by the Imperial
> Department of Technology.  It is a base for
> development of high technology (notice that Verge
> sector is separated from all foreign powers by a
> rift or a minimum of 4 sectors of distance). 
> IMTU the Imperium takes advantage of this. There
> are hints of this in canon if you read the Survival
> Margin TAS reports dealing with the Verge Coalitions
> secession from Dulinor's realm during the
> rebellion.  IMTU losing Verge was the straw that broke
> the camels back for Dulinor and caused Virus.  With 
> the support of Verge Dulinor would have been able to 
> take Capitol before Lucan had a chance to release Virus.
>
> With Lucan dead & no Virus Dulinor would have 
> probably been able to put a significant fraction of the 
> Imperium back together.  By picking the right cause:
> "Defeat the evil Solomani" he would have been able to pick 
> up a good fraction of the rimward factions.  He could 
> then gain peace with the Solomani by defacto abandoning
> the Solomani Sphere & building up defense beyond it.
> After taking a few years to do this he could have used
> the same gimmick "Defeat the evil Vargr" to try & pull
> the coreward factions back in.  I would have loved to 
> have seen a TNE where the PC's were loyal subjects
> of the elderly Empress Isis doing their bit "for
> queen & country" to conquer the evil wogs beyond the
> borders.  TNE as Space 1889 anyone ? :)

IMTU Strephon was smuggled  back  to  Capital  by  IRIS  and  was
recognised as the real emperor by the Moot (who were looking  for
a legitimate way to get rid of Lucan, as  were  the  IN  by  this
time).  Once back on the throne Strephon cancelled Lucan's  fleet
mobilisation orders to those factions under attack by  the  Vargr
or Solomani  and gave them amnesty in return  for  rejoining  the
3I.  Margret's  faction  also  rejoined.  Dulinor's  faction  now
faced a combination of growing internal dissent  (made  worse  by
the news of Strephon's return) and a fight against  a  united  3I
front.  Eventually the 3I is  restored,  however  not  without  a
price.  In recognising him the Moot removed some of the emperor's
powers in a sort of Magna Carta type document.

Then the "baddies from the core" pass through, just ahead of  the
Empress Wave!  The end.



Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Tue, 12 Oct 1999 13:49:51 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: The elusive Feudal Technocracy & the Rebellion 

Peter Newman wrote:
> Instead IMTU Sirim is owned & run by the Imperial
> Department of Technology.  It is a base for
> development of high technology (notice that Verge
> sector is separated from all foreign powers by a
> rift or a minimum of 4 sectors of distance). 
> IMTU the Imperium takes advantage of this. There
> are hints of this in canon if you read the Survival
> Margin TAS reports dealing with the Verge Coalitions
> secession from Dulinor's realm during the
> rebellion.  IMTU losing Verge was the straw that broke
> the camels back for Dulinor and caused Virus.  With 
> the support of Verge Dulinor would have been able to 
> take Capitol before Lucan had a chance to release Virus.
>
> With Lucan dead & no Virus Dulinor would have 
> probably been able to put a significant fraction of the 
> Imperium back together.  By picking the right cause:
> "Defeat the evil Solomani" he would have been able to pick 
> up a good fraction of the rimward factions.  He could 
> then gain peace with the Solomani by defacto abandoning
> the Solomani Sphere & building up defense beyond it.
> After taking a few years to do this he could have used
> the same gimmick "Defeat the evil Vargr" to try & pull
> the coreward factions back in.  I would have loved to 
> have seen a TNE where the PC's were loyal subjects
> of the elderly Empress Isis doing their bit "for
> queen & country" to conquer the evil wogs beyond the
> borders.  TNE as Space 1889 anyone ? :)

Actually, it sounds  like  your  Sirim  could  be  modified  into
Asimov's Foundation.



Regards PLST
"Rome wasn't burned in a day."

------------------------------

End of Traveller-digest V1999 #1195
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